This wallpaper has been created as a tribute to The Fall of Medusa V
, a global-campaign currently being run by Games Workshop
based on their Warhammer 40,000
It is also the first to include all of WH40K's playable races in a single campaign.
Time of completion:
2 hours, 33 minutes.
Photoshop 7 (Flaming Pear Glitterato and Lunarcell)
The competition asks about "technical execution" so I might as well talk about it...
The planet of Medusa V
is a world about to die; a major manufacturing facility, which (at the end of the campaign) will be engulfed by the Warp - an area of chaotic space and a turbulent maelstrom of matter and energy that exists below normal space. Because our understanding of physics do not apply in the Warp, time and space itself can be twisted, imploded and exploded all at once beyond recognition, until objects cease to be what they were before. Unfortunately the Warp also has its benefits. If a ship in the less-dangerous areas of its space wanted to travel to a destination light years away, it would take between weeks and months, instead of years or centuries in normal space. This affords the Warp both a blessing and a curse.
Every 100 years, a powerful Warp storm in the area called Van Grothe’s Rapidity (or Hell's Slingshot)
seals off region for several months. When it was first discovered, its potential "to carry vessels to their destination in half the time than other areas of Warp space"
would be advantageous, so the fifth world in the nearby Medusa System was chosen as a habitable staging point and refuelling outpost. Over the millennia, however, this storm has grown increasingly unstable, and now it is feared that its eruption will permanently engulf the planet into the Warp forever.
The Imperium of Man is aware the threats that the Warp can pose to our form of the universe - and the eternal and strange, sentient beings that inhabit its borders - however due to its presence in our territory and its strategic and industrial importance, a force has been dispatched to:
1) Evacuate the civilians;
2) Install an expendable garrison on the surface, and;
3) Prevent all other races in the galaxy from claiming it, before the storm consumes the system.
Now I've given you the '101' about the planet, I will talk about how it was made.
The scene is comprised of 7 layers of detail. There were 8 but I thought the presence of text might ruin the piece. The theme itself has been made using a combination of both promotional artwork of the planet made by Games Workshop, and historical information about the features of thw Warp. As it stands, the theme for the wallpaper has been set for after the end of the campaign when the Warp has engulfed the planet.
The background is the first layer and has a straight Glitterato starfield. The second is another Glitterato filter, but this time with no stars and a large nebula made of grey and red. These areas are meant for edges of the system people can see that the Hell's Slighshot have not pulled into the Warp.
The third, fourth, and fifth layers are comprised of Difference Clouds that have been each made using their own configuration (one of which has been inverted), and have had a Hue/Sat-colour filter applied. These are used to define a possible appearance of Warp-space itself.
The sixth is the Lunarcell filter, and is simply a layer that has the planet of Medusa V. On the promotional artwork made by GW, a shadow of skull to indicate the planet's fate has been added over the cloud-cover in a certain area to highlight it. As a result (and with some work), the Lunarcell-settings were configured to show in the formations of the clouds a similar skull.
The final layer is the second type of nebulae shown in promotional artwork, which is a mixture of blue and faint yellow.
With the exception of the planet that has been set to "Normal" in Layer Properties, all other layers were set to "Screen".